Slimes | Favorite Food | Location | Notes |
---|---|---|---|
Pink Slime | None | You can find these pretty much everywhere. | Eats Everything |
Tabby Slime | Stony Hen | Again, you can find these most places. | They really love meat. You can also earn a trophy for letting them 'boop' you on the nose. |
Rock Slime | Heart Beet |
| Will cause damage to you when touched. |
Phosphor Slime | Cuberry |
| They only appear at night and disappear when exposed to sunlight. When keeping them at the ranch you need to have the Solar Shield upgrade for your corral. |
Honey Slime | Mint Mango | Moss Blanket | Great for making money. |
Boom Slime | Briar Hen |
| They love to blow up! (*Caution: This willhurt you!) |
Puddle Slime | N/A |
| They need to be put into a pond on the ranch which needs to be refilled here and there. You also can't have more than four per pond. (Or they won't produce plorts.) |
Rad Slime | Oca Oca | Indigo Quarry | Standing in their radiation for too long will cause you to start taking damage, so watch out. |
Hunter Slime | Roostro |
| They like to hide to hunt their prey. They are docile as normal slimes, but turn aggressive when made into largos. |
Crystal Slime | Odd Onion | Ash Island | They create crystal 'paths' that can damage you, however, these can be destroyed with water. |
Quantum Slime | Phase Lemon |
| These guys love to teleport no matter what you do, but you can calm them down with food and a splash of water. |
Tangle Slime | Painted Hen | The Glass Desert | Since these slimes make vines, (they look and act like Bulbasaur) they can make tarrs easily. It's best to put them in the Overgrowth due to it always having hens and the plots are spread out. |
Dervish Slime | Prickle Pear | The Glass Desert | These guys make whirlwinds which can be annoying due to the fact that it picks up plots and throws them which can lead to Tarr if you aren't careful. Try to give them as many pears as they want! |
Mosaic Slime | Silver Parsnip | The Glass Desert | The shine of these slimes attracts others to them, so when on the ranch it's best to have them in the Grotto or use the Solar Shield. |
Fire Slime | N/A | They are found in the Glass Desert while the meteor strike is happening. | They need to be placed onto the incinerator to live. (They are fed by incinerating various items.) |
Saber Slime | N/A | The Wilds | They are only found as largos, meaning you'll need to feed it's plorts to another slime if you want them on your ranch. |
Quicksilver Slime | Electricity | Nimble Valley | These slimes are only found in Nimble Valley and can't be put into a corral, instead you'll have to race around a track and shoot them with electricity. (Don't worry, they like being shot at.) |
Lucky Slime | N/A | Random (Rare Appearance) | Only eats meat. Will award you with extra money if fed. |
Gold Slime | Gilded Ginger | Random (Rare Appearance) | Will award you with very valuable gold plorts when hit with food. However, they will run away very quickly after being sighted. |
Party Gordo | Meat, veg and fruit | Only appear on Friday, Saturday and Sunday in a random location | These slimes only like to party on the weekend and instead of needing 30 food items to bust, it only needs 10. |
Tarr Slime | N/A | Only appear when a largo eats a plort other than its own. | They will kill all slimes in sight so spray it with water quickly! |
The Plort Market
Plorts are going to be your primary way to make money in Slime Rancher. To the right of your House is the Plort Market which will display the current going price for all plorts. This resets as midnight every day, and plort prices will fluctuate as time goes on. The more plorts you sell on the Market, the less they will be worth for some time. Therefore, it's best to have a Silo or two (these can be upgraded) and store up your plorts. Once you have a good amount of plorts saved, you will want to wait for a day when they are selling for a good price, and once one comes you'll want to sell them all at once. After selling many of these plorts they will go down ~50% in price, and you will have to wait for them to come back up in price, so it's best to just repeat the cycle and keep storing them.
It's best to keep your slimes well fed and, if possible, feed them their favorite foods. A slime that is fed its favorite food will produce double the plorts, so it's a good idea to grow a variety of fruits and vegetables on your Ranch. You can also turn your slimes into Largos if you wish. This will allow your slimes to produce 2 different kinds of plorts at once.
As the game progresses you'll notice that some plorts are of course more lucrative than others. Slimes such as the Mosaics are easily going to beat out Pink Slimes. However, it doesn't hurt to have a variety of slimes on your Ranch as this will give you more room to collect resources for the Lab. (Refer to Bea the Builder)
End Game - The Gold Vaults
After finishing the 'Main Story' of the game (refer to The Adventure Continues!), you will have the opportunity to earn a lot of money. After reading Casey's final letter, you will also receive one from Hobson informing you that he has hidden Vaults around the world. There are total of 3 Vaults, each filled with treasure capsules that contain Gold Plorts, the most expensive selling plort in the game.
Before heading to the vaults, however, you will need to make sure you will have to have the Treasure Cracker MKIII upgrade for your Vac. You will be able to unlock this upgrade by fabricating a total of 100 gadgets, and the upgrade itself will cost 25,000 Newbucks. In addition to this upgrade, you will also need a total of 3 Slime Keys in order to unlock all of the vaults.
Once you have these, it's time to head out and find some treasure. The first vault is located on Ring Island, at the location shown below on the map.
The second vault is located on Ash Island, at the location shown below on the map.
The final vault is located in the Feral Path in the Moss Blanket (again, pictured below). This vault is a little different than the others as it contains Gold Slimes in addition to some treasure pods. Make sure you have food ready to shoot at these slimes when you enter.
*IMPORTANT:The Slimes that appear in this vault will only appear the first time you enter. They will never respawn.
The vacpack is the most important item to help you on your slime journey, it can suck up/shoot things and that's pretty much it. Even though it's very basic at the start it'll gradually earn upgrades which makes your life easier, you might not think an extra 10 items in your inventory is much but that means even more slimes can be taken away back to your farm.
Water tank
Allows you to store water in the vacpack which can used for killing Tarr - Can be purchased at the start of the game for 350 Newbucks
Jetpack
Allows you hover for a short amount of time- Can be purchased at the start of the game for 350 Newbucks
Power Core
Boosts energy to 150 - Can be purchased at the start of the game for 350 Newbucks
Power Core MK II
Boosts energy to 200 - Can be purchased after 2 days of buying Power Core for 650 Newbucks
Power Core MK III
Boosts energy to 250 - Can be purchased after 3 days of buying Power Core MK II for 950 Newbucks
Heart Module
Boosts health up to 150 - Can be purchased at the start of the game for 350 Newbucks for 350 Newbucks
Heart Module MK II
Boosts health up to 200 - Can be purchased after 2 days of buying Heart Module for 500 Newbucks
Heart Module MK III
Boosts health up to 250 - Can be purchased after 3 days of buying Heart Module MKIII
Tank Booster
Allows you to hold up to 30 units of whatever you can vac up -Can be purchased at the start of the game for 350 Newbucks
Tank Booster MK II
Allows you to hold up to 40 units of whatever you can vac up - Can be purchased after 2 days of buying Tank Booster for 500 Newbucks
Tank Booster MK III
Allows you to hold up to 50 units of whatever you can vac up - Can be purchased after 3 days of buying Tank Booster MK II for 750 Newbucks
Pulse Wave
Adds a pulse wave to your vacpack to push away slimes - Can be purchased on day 4 for 350 Newbucks
Air Dive
Jetpack uses 20% less energy- Can be purchased 5 days after buying the jetpack for 500 Newbucks
Dash Boots
Allows you to sprint for longer by using less energy- Can be purchased on day 3 for 350 Newbucks
Ultra Dash Boots
Allows you to sprint for even longer by using even less energy - Can be unlocked after obtaining rank 19 in the 7zee club
Tank Booster Ultra
Allows you to hold up to 100 units of whatever you can vac up - Can be unlocked after obtaining rank 20 in the 7Zee club
Heart Module Ultra
Boosts health to 350 - Can be unlocked after obtaining rank 21 in the 7zee club
Golden Sureshot
Makes Golden Slime drop 3 plorts at a time - Can be unlocked after obtaining rank 22 in the 7zee club
Extra Slime Key
A single slime key for your adventures- Can be purchased after reading Casey's final letter for 25,000
Treasure Cracker
Allows you to open green treasure pods- Can be purchased after unlocking the lab and crafting your first gadjet for 4,500 Newbucks
Treasure Cracker MK II
Allows you to open blue treasure pods- Can be purchased after 35 gadget have been crafted for 9,000 Newbucks
Treasure Cracker MK III
Allows you to open purple treasure pods- Can be purchased after 100 gadget have been crafted for 25,000 Newbucks
In the beginning when you're trying to earn money, it's fine to sell Pink Plorts, but once you get farther into the game and unlock the Lab, it's best to put them in the Lab's Refinery as many recipes call for Pink Plorts.
If you ever get stuck or want to get back to the farm quickly and don't mind losing your inventory, you can press and select emergency return and you'll be back in no time.
- WithQuantum Slimes the recommended place to put them is in the overgrowth, the reason for this is because they teleport. Putting them is a secluded area with no/ not many slimes will save you from tarrs.
- Similar to Quantum Slimes, Tangle Slimes should also be placed in a more secluded area as they can use their vines to snatch plorts, making tarrs a big risk.
- The way you unlock Nimble Valley is by doing one Ranch Exchange for Mochi. After doing one she'll send you some mail in which will tell you she's unlocked a portal for you in the Grotto.
- Similar to Mochi's request, completing a request for Ogden will allow you access to Ogden's Retreat/ The Wilds.
- Two useful gadgets you can build is the Refinery and Market link. You can place them down wherever you are and quickly deposit any plorts you have. This saves a lot of traveling due to being able to get rid of your inventory without going back to the ranch.
- Teleporters are also quite useful as they will allow you quick access to nearly any place of your choosing. Some useful areas to place teleporters include The Moss Blanket, The Ancient Ruins, or the Glass Desert.
- Don't be afraid to use your Ranch space for gardens. It's good to have a variety of fruits and vegetables on the Ranch in order to accommodate all your slimes.
- Make sure to always upgrade your buildings on the Ranch. (Ie: Corrals, gardens, etc.) The benefits are always worth the money.